![]() Solstheim isn’t quite as unique as the Morrowind continent we got two Elder Scrolls ago, but it’s a step up from many of the bland zones in Skyrim, and again, it has new items and dragon powers that can be brought back into the open world for more shenanigans. ![]() I’m also a sucker for vampires, and the aftermath of the DLC and the vampiric options within have a large impact on the duration of your current playthrough, which is a big plus.ĭragonborn, the other big add-on, suffers in the sense that it draws too heavily on the ho-hum “dragon” shtick from Skyrim proper, but brings some form of closure to the narrative that the campaign never really does with a showdown with Miraak, the first Dragonborn. Dawnguard, one of two major campaigns, is rife with glitches and mediocre writing, but gets the job done in the sense that it actually feels like a meaty addition. The DLC also makes slight improvements on some of the core storylines - but the key word here is slight. One minute I’m spelunking around in Skeleton caves that have nothing to do with the main story for five hours, and the next I’m battling a dragon with the help of a town, unscripted. But a lot of that melted away over time, as Skyrim‘s world is a joy to explore in spite of those pratfalls. Selecting options without a mod like SkyUI is a chore, and if you’re a caster on a controller, you’re going to be fiddling with menus more than actually casting things. ![]() A lot of aspects of Skyrim feel dated and glossed over by the special edition sheen, particularly the combat - and especially on consoles.
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